Programming will be designed as modules, called Sports P.L.U.S. (Personal Learning Using Sports), that can be easily integrated into the standardized public-school curriculum. Working closely with teachers and complying with DOE standards will align the content of these out-of-classroom experiences to strongly reinforce what students are studying in school. This type of integrated solution is essential in order to build up enthusiastic support from schools, parents, teachers and the various Boards of Education. Students will likely appreciate the relevance to their studies, and the sports references may help them grasp difficult material.
As sports also serve as an excellent forum to instruct and nurture character traits such as teamwork, sportsmanship and determination, extracurricular programming will include overarching interpersonal and behavioral skills as well. One extracurricular module will focus on health, nutrition and exercise, particularly in response to nationwide efforts spearheaded by former First Lady Michelle Obama to lower the overwhelming incidence of childhood obesity. As an additional benefit, the simulators may help some kids to transition into playing sports and/or find the sport best suited for them based on the entertaining elements and various skill levels that make it possible for everyone to succeed.
Education modules can also be designed for adults who want to study about sports business and marketing, or college and graduate students who are studying sport management and want to take a more hands-on approach to the material being presented in the classroom. Beyond academics, many exhibits focus on giving players the tools to become better athletes, while testing their skills relative to their peers and giving valuable feedback on their performance.